Environments
Built in Blender
Candleborne’s 3D environments and levels are constructed in Blender. Tower floors, architectural details, and the spaces players move through are modeled there before they are brought into the game.
Characters
Animated in Aseprite
Candleborne’s character pixel art and animations are created by a human artist using Aseprite. Sprite work and animation timelines are drawn by hand, then prepared for use in the game.
Gameplay
Brought Together in Unity
Candleborne’s environments, characters, combat, and gameplay systems are assembled in Unity. That is where the modeled spaces, pixel-art characters, and systems such as movement, upgrades, and encounters come together as a playable game.
Visit Candleborne →
Play the Steam Demo →