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Introduction

Take a look at how our games come together, from environment modeling and pixel-art animation to gameplay implementation. We’re starting with Candleborne, with more development work to share as our projects progress.

Candleborne

Steam Demo Available Now · Full Release Planned for 2027

Environments

Built in Blender

Candleborne’s 3D environments and levels are constructed in Blender. Tower floors, architectural details, and the spaces players move through are modeled there before they are brought into the game.

Development Screenshots Coming Soon

Characters

Animated in Aseprite

Candleborne’s character pixel art and animations are created by a human artist using Aseprite. Sprite work and animation timelines are drawn by hand, then prepared for use in the game.

Artwork & Animation Screenshots Coming Soon

Gameplay

Brought Together in Unity

Candleborne’s environments, characters, combat, and gameplay systems are assembled in Unity. That is where the modeled spaces, pixel-art characters, and systems such as movement, upgrades, and encounters come together as a playable game.

In-Engine Screenshots Coming Soon